![]() With two players, certain characters have a handicap to give the other player a better chance. Head-to-head can be played in either single-player mode or with two players. The game starts with four lights of each colour. If the game is tied, there is a "sudden death play-off", where the next player to win a light wins. The game ends when all eight lights are one colour, or after three laps, in which case victory goes to the player with the most lights. When this happens, one light turns to the colour of the leading player. Players are colour-coded, and the goal is to get lights on the screen to show the player's colour by getting a screen ahead of the other player, so the trailing player is no longer visible. In head-to-head, players race against another vehicle. Every three races, players compete in a time trial race to earn an extra chance. Players are given three chances: if all three are lost the game is over. In Micro Machines Challenge, players race against three computer-controlled opponents, and must finish in first or second to qualify for the next round. In both modes, players select a character. There are two game modes: the Micro Machines Challenge, and head-to-head. Many have obstacles such as cereal boxes on breakfast tables, and pencil sharpeners on desks. Courses have a predefined path that racers must follow: if a player leaves the defined route for too long they are sent back to the track. Players race in environments such as breakfast and pool tables, work desks, and treehouses, driving toy vehicles such as powerboats, helicopters, formula one cars, and tanks that can shoot other racers. Micro Machines is a top-down racing game: players observe races from above. A sequel, Micro Machines 2: Turbo Tournament, was released in 1994, and the series was revived in 2016 with the release of a title for iOS and Android.Ī typical race in progress, Game Boy version Micro Machines 's reception was positive, with reviewers praising the originality and two-player mode, although some criticised the sprites on some versions. Micro Machines was ported to several systems, and received remakes for the Xbox, PlayStation 2, and GameCube in 2002. Micro Machines was developed because Galoob wanted Codemasters to develop a game based on their toy brand, although Galoob and Codemasters encountered legal issues with Nintendo over the game being unlicensed. The game is the first installment in the Micro Machines video game series. Themed around Galoob's Micro Machines toys, players race in miniaturised toy vehicles around various environments. Micro Machines is a racing video game developed by Codemasters and originally published by Camerica for the Nintendo Entertainment System (NES) in 1991.
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