![]() Circle is now used to wield so-called 'World Weapons' like swords, shields, clubs, slings and javelins, or you can stick the boot in with Kratos' Spartan kick when you're unarmed with a secondary weapon. Tethering an enemy enables you to throw, ram, slam or slice them up as you see fit, or you can keep them on a leash and deal with them when you're ready. Using the circle button as Kratos' all-purpose grab and execution move is out, and using R1 to initiate a 'grapple tether' is in. In terms of first for the series, there's clearly been an attempt to mix things up a bit, even if Sony Santa Monica is still essentially playing it somewhat safe and sticking to the established formula. Some buttonless mini-games help keep things fresh, although you'll still find that you're doing a lot of button-matching sequences as per usual. God of War: Ascension preserves the core gameplay and still revels in overblown showers of blood and gore then, as well as more then a few quick-time events that are starting to wear a little thin these days. He's still not averse to a bit of dismemberment, disembowelment, head severance and impromptu brain surgery however, which is undoubtedly good news. ![]() Having wrapped up the God of War saga with God of War III three years ago, Sony Santa Monica is going back to where it all began with God of War: Ascension, which means more vertiginous monsters, even more blood-soaked hack 'n' slash action and more sweeping, epic, eye-popping set-pieces.Īs a prequel, Ascension deals with a slightly more mortal version of Kratos, which means a slightly stripped down move set, less weapon variety and a slightly less vengeance-fuelled Spartan with a few less battle scars. What would have helped us to absorb more about Greek myth is a few lessons from Kratos, as we've learned far more about the epic stories and the myriad creatures of Ancient legend from the God of War games. In school, teachers tried to teach us all about Greek mythology, and happily some of it sunk in.
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